So yesterday I saw a mention of Tango & Bethesda's 'The Evil Within' instantly I knew it was a remake of Silent Hill, looks well done after watching the vid. yes, Capcom* will be mad haha.
What they are doing is smart business.. they are expanding their portfolio..they are a big hitter now, and have both a weight on their shoulders, and great opportunities. But with that comes 'Great Expectations'...
I am a huge Fallout fan.. having around 3000 hours play*.. I am waiting for Fallout 4, but I realise they are milking while waiting, but like I said that's smart business practice.. what I don't appreciate is the schedule.
Here is hopefully peacefully*, a schedule that I feel is fair to both devs and players.
Dev's have 4 years to make a main game, with a 2 year schedule for a second tier, second tier doesn't mean 'second rate' it is the experimental branch of the main series given to a similar studio, with similar ideas for a release 2 years after the main title*, this alleviates the gamers desires. boosts profits, and builds the series into a franchise. also I feel, just smart business practise.
As a company if you get a lot of 'Shut up and take my money' from fans, then they have unsated desires, and you have business opportunity*, Beth is amazing with fans, really, the GECK with an all out stoke of genius, shows a kind side in a business where that is hard to do without putting work into something and giving it away for free, the exception being the kit itself, but then the ten's of thousands of mods users get mods for free from ModDevs.. who Beth are again being the leader of the industry in encouraging the new talent to code and texture from grass roots.. again genius, beneficent.
I want a new Fallout.. flip I think there are people in the arctic who want a new fallout..its been too long, the GECK takes the pressure off for now, and we have Skyrim to play with and pretend its Fallout..but I can't help feeling Beth could have asked Obsidian to put out another Fallout in the meantime.. even approaching Dev Teams* and suggesting funding and direction, seeing the skill and sharing the skill between both. Dev Teams have real-life jobs, OB could provide a future to such teams..saying if you're in, then we will re-hire you for our second tier. And while the project was being finished, hire & pay them for the duration. that's good stuff on your resume.. hired by Obsidian..wow.
tbh I'd have paid for Project Brazil.. around £5 sounds fair. mini-quel three-parter easy money, why? because the devs love what they are doing.. you really think they clock off at 5?* haha.
Skyrim's engine supports HDT physics, this makes me think that if these engines are/were in some way modular, why not all engines, why do we need multiple engines.. couldn't the industry as a whole come together in a initiative, and make ONE game engine, that is FULLY modular, like browsers are these days, when skyrim came out, there was no physics, now with a simple* plug-in and the coding of the game from the ground up.. it's possible.. ANYTHING is possible, textures can always be added, so as long as the engine can handle what is going on, it won't crash, so a *highly* stable engine under a myriad of conditional plug-ins. We Beth fans oft joke about Beth's coding (well for fallout hehe)..but they have improved drastically in the last ten years..
Fallout was 2007 but like the weather 'feels like 2004'.
but they have improved drastically in the last 7 years. :))
Is this a trite whine for Fallout 4..?..?... YOU BET!
You are amazing but now you are disparaging people who obviously believe in you. myself included. .. 7 years is not good enough and no amount of Silent Hill's will make that to a professional release standard.
here's some music I was listening to while writing.. I found it apt.
peace.
Dava
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* update: (oops Konami.. Capcom was Res. Evil)
*3 Xbox plays inc. my brothers + PC
* (even though I'm pretty nerd-raged haha)
*with each main title come an updated/upgraded engine/graphics & physics scheme, and the main game can contain the choicest picks from the second tier ideas that were liked, and ditch the unpopular ones. it's win win!
* (Project Brazil unfinished )
* I hear on youtube, many are displeased with Zenimax Studios/ ESO, while they are a new studio, they broke the cardinal rule: never overhype.
if a online MMO doesn't do hype well.. believe me it gets talked about coz of the subscription based nature.. this is something I feel Sony avoided with DCUO, they did exactly what it said on the tin..keeps the crazy fans calm..you are telling a child there is no Santa, try it again without the crystal meth. that comment is aimed at the advert Zenimax Online had; that 'Angry Joe' a games reviewer, so succinctly demonstrated, was not only far from advertised, was poor for inde devs, nevermind a company with funding. ..much funding. rem to keep a tight leash on the ad dept, they will ruin your game given half a chance. IF your game is NOT good enough for 'in game footage only' then there is something wrong with the game. period.
* ease of use for end users
*I DO NOT endorse overworking though, as with the legend of Bondi studios.. what was revealed, was truly shocking, and I commend R* for stepping in and being merciful to those workers.
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